Getting Started with ARKit on iOS
By Jill Scott
February 12, 2019 — Santa Cruz, CA
As companies from all industries seek new ways to engage with audiences, we at productOps are using augmented reality as a means of elevating mobile apps from the informative to the experiential.
With ARKit, Apple provides a robust SDK for building AR experiences for the iPhone. It allows developers to use the iPhone camera to place and manipulate objects in a 3D space. This blog provides a quick glance at ARKit, its engaging features, impressive visuals, and widely applicable toolkit. With the release of ARKit 2, even more features are available for devs, including persistent experiences, shared experiences, object detection and tracking.
I made a quick and dirty Pokemon Go-like prototype to demonstrate the ease with which interactive features can be implemented into mobile. Familiarity with Swift is helpful, but no experience necessary to follow along!
What are AR and ARKit?
What does AR mean to developers? Let’s start with the Wikipedia definition:
Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real-world are “augmented” by computer-generated perceptual information.
Continue reading here: https://blog.productops.com/ar-you-ready-for-the-future/